by Don Hopkins, Kaleida Labs, 1995
The World Wide Web is an excellent way to…
Demo of The Sims character animation, and early design description of “head phaking” feature (November 17, 1998).
From: Don Hopkins
To: Chris Trottier
Date: Tuesday, November 17, 1998 7:57 AM
Subject: Head Phaking, phase 1
I’ve implemented a preliminary cut at head faking, and hooked up the “look at” primitive!
It’s not content based yet (it procedurally turns just the head, up to a certain amount), nor have I finished adjusting it, but it basically works!
The ideal content based approach (which we can move to if the current implementation doesn’t look…
Demo and early design description (August 20, 1998) of The Sims object placement tool.
From: Don Hopkins
Date: Thursday, August 20, 1998 5:45 PM
Subject: New simple object placement and rotation implemented for arch mode!
I’ve implemented a new simple object placement mode, and turned it on in architecture mode.
The move button in buy mode, and the buy placement tool, are still the same old tools, though.
To try out the new placement tool:
Place a few chairs, a few large sofas, and a few beds to try out the multi tile placement behavior.
From: John Wainwright at Lyric
Sent: Tuesday, May 05, 1998 1:31 PM
To: Don Hopkins at Maxis
Subject: CGDC talk
Kinetix has roped me into giving a talk about MAXScript at the Game Developer’s Conference in Long Beach on Friday. I wanted to see if its OK to mention your use of MAXScript at Maxis and if so, maybe you could give a few bullet points on what it’s OK for me to mention. …
This video was badly compressed a long time ago, and was recorded in the Exploratorium so there are kids screaming maniacally and people laughing uproariously in the background! It was a pretty insane demo and the camerawoman almost dropped the camera, but I’m glad I got it all on tape. (Including the Happy Tool back-story!) The transcript may be easier to read than the video is to hear. Sorry!
Demonstration of SimCity running under the HyperLook user interface development system, based on NeWS PostScript, running on a SPARCstation 2. Includes a demonstration of editing HyperLook graphics and user interfaces, the…
PEOPLE HAVE GOT TO BECOME MORE EFFECTIVE AT HANDLING COMPLEX PROBLEMS--AT THEIR DAILY STRUGGLE WITH COMPLEX AND URGENT ISSUES. THE SURVIVAL OF MAN SEEMS DEPENDENT UPON IT. ANY REASONABLE POSSIBILITY SEEN BY SOCIETY FOR INCREASING THAT EFFECTIVENESS SHOULD WARRANT SERIOUS INVESTIGATION
— Doug Engelbart (1968)
Augmenting Human Intellect. A Conceptual Framework by Doug Engelbart.
A: I think — I wanted to say one thing that Doug told me many years
ago. And this is really for the software developers out there. Once,
this was in the 90’s. And I said, Doug, Doug…
Date: April 10, 1988
To: Members of the Technical Writing Class
From: Don Hopkins
Subject: Proposal to investigate interaction techniques and display styles appropriate for the application of pie menus to window management.
Pie menus are a fast, accurate way of selecting commands from a list
of options shown on the screen, by using a mouse to point and click at
the desired selection.
Pressing a mouse button causes a menu to be displayed, centered on the
cursor location. The menu choices are positioned in a circle around
the cursor, which is initially located in a small inactive region at
the menu center…
Techniques for the Design of Circular Menus
By Don Hopkins, October, 1987.
Pie menus are used for making selections from items displayed on the computer screen, by pointing and clicking at the desired one with a mouse. The regions of the menu are shaped like the slices of a pie, laid out in a circle around the menu center.
The click of a mouse button invokes a menu, which pops up on the screen positioned so that the cursor is centered in the small inactive region in the menu center. The active target regions are all adjacent to the cursor…
Jobs explained (and performed) his side of the story in this fascinating and classic WWDC’97 video: “Focusing is about saying no.”
Q: What about OpenDoc?
Jobs: What about OpenDoc??! (nods)
Jobs: Yeah. (sips) (smirks) (leans) What about it? (laughter)